I use these settings for ALL spheres, I won’t show it again. (running on (Linux) Peppermint Ice on a dual core 2.5GHz and 2GB of RAM) Anywho, the sphere settings: You can do whatever amounts of segments you want, though I do recommend going higher than the default 32 x 32, unless you want lightning fast renders, though my planet renders in just over a minute and 30 seconds at 1600 x 900. I added a UV Sphere at 100 x 100 segments, so that it’s nice and smooth. You can do the same or just do your own setup, the choice is yours.Īs with all parts, we start with a sphere. It’s the light on the same side of the centerline as the camera and it’s set to 0.500 intensity and does not cast shadows.Īnywho, that’s my setup. The “fill light†is to make the dark side a tad lighter, but really isn’t necessary, it’s a personal preference thing. It is set to 2.000 intensity and casts shadows. The main light is the one on the opposite side of the centerline from the camera. Start with NASA’s website, in the 3D tool section, if you want some decent ones. I made my own planet textures but you can do a web search to find some, if necessary. Planet textures: Surface Color, Surface Bump, Ocean Mask, City Lights (optional), Cloud Color, Cloud Bump. You can do it too, considering that my images are at least readable. I’m a Blender noob and I figured out how to do this by following another tutorial that was for an older version of Blender and had really bad reference images. Today, I’m going to show you how to do this.īlender 2.49.2 (you can use another version but that’s the one I used)Ī basic understanding of Blender: I’ll be doing as little hand holding as possible here. This tutorial was done in Blender 2.49.2, the latest stable version.Ĭlass-M if you’re a Star Trek fan, or Goldilocks (just right) planet, if you go by the NASA designation. And, since I got it where I want it, I decided to make a tutorial for other people who want to do this. So, I kind of followed a tutorial with some extremely blurry images to do this, though I had to guess/make up quite a bit of it. Among things to do in Blender was something that has always given me trouble in tS, a planet. A few months ago, I started messing around in Blender, which is far superior to what I've been using for years (trueSpace.) Chief among things I found to be superior are the materials and material settings. Users can randomize the result by clicking the dice button.I couldn't figure out if this is where we were supposed to post tutorials but one of the mods or admins can move it if it's wrong. Those include planet size, complexity, land texture, crater count, crater size, climate, sea level, air depth, sunset, cloud coverage, shadows, texture and cities. The main window of the plugin provides users with multiple slider bars that they can customize in order to achieve the desired result. LunarCell can help users generate virtual planets in Photoshop instantly, by only specifying a series of parameters. Accessing it through the app can be done via the Plugins category from the Effects menu. Otherwise, it will require a restart once the plugin has been copied to its corresponding location. It is worth mentioning that during the installation, the host program should be closed. Installing the plugin can be accomplished by unpacking the contents of the archive it comes packed in and moving them to Adobe Photoshop's Plug-Ins folder, which can usually be found in C:Program FilesAdobe PhotoshopPlug-Ins. Since it is a plugin, it needs to be implemented into a host application (in this case, Adobe Photoshop). It can be used by a wide variety of users, ranging from ones that are interested in photo manipulation to advanced graphic designers. LunarCell is a plugin for Adobe Photoshop that can be used to generate virtual planets instantly.
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